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| 1 | Battle Command / Military Research and Links / General Patton Museum. on: 01.02.2026 at 17:22:06 |
| Started by Solar | Post by Solar | |
| Chiriaco Summit, CA. Pictures! www.military-collections.com/GeneralPattonMuseum.html |
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| 2 | Battle Command / Battle Command Discussion Board / Some Questions on: 10.01.2026 at 01:18:36 |
| Started by Carl Schwamberger | Post by Carl Schwamberger | |
| I've spent a few hours the past two years trying to introduce BC to some accquaintances. suprisingly the reactions was either frustration, or cold. In the first case two of the people I talked to had problems loading and starting up the game. Both were long time computer game players and used computers for complex techical tasks, so i was quite suprised they had trouble with it. The other three say they examined the website and demos, but expressed litle interest. It was not clear why as they had no negative comments. Any thoughts on what may have been the problem with either group? |
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| 3 | Battle Command / MILSketch / Re: Suggestions? on: 22.12.2025 at 10:43:04 |
| Started by Forum Administrator | Post by Neal Durando | |
| Two useful graphics are missing from the menus. A star decision point graphic (FM 1-02, 7-42; definition 1-53). A combat outpost. (7-26; definition 1-35). Also, is it possible to make broken-line graphics for predicted positions and movement? Ex.: - - - - > |
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| 4 | Battle Command / Battle Command Suggestion Box / Re: Waypoint Times on: 22.12.2025 at 10:35:33 |
| Started by scully | Post by Neal Durando | |
| Quote from ColdSteel on 24.12.2025 at 00:54:41: Brian, Will also think about the formation movement, even complex ones. Perhaps a unit can attempt to keep a distance and bearing from a selected key unit (HQ), etc. That would be awesome! Any progress? |
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| 5 | Battle Command / Battle Command Suggestion Box / Re: Path lines and defilade on: 22.12.2025 at 10:33:31 |
| Started by scully | Post by Neal Durando | |
| Quote from ColdSteel on 21.12.2025 at 04:22:20: Brian, Thanks. I am glad somebody uses the pathfinder routine! CS I like it too, but hate the way you have to manipulate the destination with sliders. The way to go is a clickmap, naturally. In fact, you should be able to set up key waypoints and then let the machine do the work. Potentially a very cool feature I haven't seen in other games. Also, it seems to work in this iteration! |
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| 6 | Battle Command / Military Research and Links / Ten Silver Stars Awarded For Afghan Cliff Clash. on: 18.12.2025 at 19:14:50 |
| Started by Solar | Post by Solar | |
| www.military.com/news/article/ten-silver-stars-awarded-for-afghan-cliff-clash.ht ml | |
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| 7 | Battle Command / Battle Command Discussion Board / Re: Returning for another look 11 months on on: 21.11.2025 at 04:26:47 |
| Started by Bullman | Post by Cantata | |
| Hi Bullman, No, there is not an AI opponent, unfortunately. You play solitaire just like you would a table-top wargame, essentially. You run the scenario you want to play on your server, being sure to set the No Show All Units option to off (unchecked) and No Avatar Command options should be enabled. Then connect your client to the server, I usually connect as observer so I can see the entire OOB for both sides all the time. At this point you can give orders to units on both sides however you please. The units are still affected by environmental conditions and LOS, even though you can see everything yourself. For better FOW, you can connect as one side or the other and set your map options to show only those enemy units in the LOS of one of your units. For the scenarios that have a static defensive setup for one side, you can connect as that side long enough to setup the defense however you like, then connect again as the other side and play the attacker, with FOW. It's actually one of the best ways to learn the game system, IMHO. No pressure from a live opponent and you can try anything you can think of, then start over and do it again differently, as many times as you want. |
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| 8 | Battle Command / Battle Command AAR's / Re: Qalat Area Rebel Search playtest one. on: 20.11.2025 at 00:23:34 |
| Started by jfmonahan | Post by DevTeam | |
| Hi Carl, This post link has some info and screenshots of the upcoming laser target designation features: http://historicalsoftware.com/yabb/YaBB.pl?num=1226027651 It will probably be a couple more weeks before this is completed. |
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| 9 | Battle Command / Battle Command AAR's / Re: Qalat Area Rebel Search playtest one. on: 19.11.2025 at 03:51:16 |
| Started by jfmonahan | Post by Carl Schwamberger | |
| " A COLT team to use the new Laser capability. " What is this new laser capability? |
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| 10 | Battle Command / Battle Command AAR's / Re: Qalat Area Rebel Search playtest one. on: 18.11.2025 at 04:28:51 |
| Started by jfmonahan | Post by Cantata | |
| A look at my mini-map at games end... | |
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