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June 2014 — New Scenario Series: NATO versus Russia in 2016. |
| · 3D and 2D map based user interface. |
| · Units are individual, section, or platoon/battery sized units. |
| · Click on the 3D map to issue unit movement waypoints. |
| · Multiple players over LAN and Internet, each controlling specific forces. |
| · Real time with 30 second time steps, time compression adjustable up to x1,000. |
| · Detailed combat results, movement, and visibility/LOS models. |
| · Positional sound effects (movement, weapons, etc.) and TTS speech reports. |
| · IR sights (2G FLIR, NVD, etc.), surface search and air search radar, smoke, and illumination modeling. |
| · Laser designation and targeting. |
| · Combat command and control with player avatar settings and unit radio range limitations. |
| · Aviation units return to off-map “replenish” and “hold” areas between missions over map. |
| · 3D terrain height maps with 100m grid squares. Maps are from digital terrain elevation data. |
| · Ammunition and fuel resupply are modeled however this is rarely used given the time and scale of typical scenarios. |
· Robust Combat Engineering Features. |
- Works great on Windows 8, 7, Vista, Server 2012, Server 2008, XP, 2000, 64- and 32-bit versions!
Historical Software Corporation – 2014
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Robust Combat Engineering Features.