1. Overview
BC
scenarios are a collection of directories and files, some required and some
optional. Browse the directory tree of
an existing scenario to get a good idea of the files required. The necessary files can be created and edited
using one of the Excel spreadsheet or other utilitilies listed below.
Using an exisiting map and unit templates directory makes
scenario creation very easy:
1. Unzip BC_ScenarioEditor.zip
to a new directory named for the scenario.
2. Use BC_ScenarioEditor.xls
(from BC_ScenarioEditor.zip) to:
A. Specify basic values for the
scenario, such as name, start and end time, visibility, etc.
B. Create
an OOB table for the scenario.
C. Generate the OOB directory
tree automatically from existing unit templates.
3. Copy the desired map into the
new scenario directory.
4. Load the scenario and
position the units.
5. Save the scenario.
2. Required Scenario Files
BC scenarios include the following files and
sub-directories:
|
Scenario Required Files: |
Description |
Tools to Create and Edit
|
|
ScenarioName.BC
Scenario File |
Includes basic values for the scenario, such as name, ID
number, start and end time, comments, location, wind, and temperature. Also included are tables of sides, users,
and visibility points. |
XLS: BC_ScenarioEditor.zip [03DEC14]
|
|
Scenario
Cargo.mdb |
Tables of all possible ammunition and fuel cargo types
in the scenario. |
|
|
Scenario
Order Of Battle.mdb |
A table of data listing all separate units in the
scenario. |
|
|
Scenario Required Sub-directories: |
|
|
|
\Order Of
Battle Units\ |
The Order of Battle Units directory contains a file
sub-directory for each seperate unit in the scenario. |
|
|
\Map\ |
The map sub-directory includes map digital terrain
elevation data files, and overlay images for 2D and 3D maps. |
See
Creating Maps |
3. Creating Unit Templates
Unit template
directories contain all the data and image files necessary for specific types
of units. For example, one unit
template type may be a US Light Infantry Platoon. These file directories are copied to a new scenario as needed and
used as a basis for the numerous unit being generated for the scenario.
Creating new unit template directories requires data input, as well as creating
some bitmap images to represent the unit counter appearance.
|
Unit Required Files: |
Description |
Tools to Create and Edit
|
|
Unit
Main.mdb |
Basic fixed data for
the unit 9 tables
|
XLS: BC_UnitEditor.zip [03DEC14] EXE: BC_ColorPicker.zip [02FEB13] EXE: BC_FireAccuracy.zip [03DEC14] |
|
Unit
Weapons.mdb |
Weapon data for the unit 16 tables |
|
|
Unit
Equipment.mdb |
Equipment data for the unit 11 tables |
|
Unit Variable Data.mdb
|
Variable data for the unit 5 tables |
|
|
Unit
Orders.mdb |
Orders values for the unit 8 tables |
|
|
GraphicSilentSpottedAsEnemyUnit.bmp |
Preferred format: 128x128 pixel 256 color bitmap |
EXE: BC_CounterCreator.zip [08MAY14] Or any
bitmap editor |
|
GraphicSilentSpottedAsType.bmp |
|
|
|
GraphicSilentSpottedAsSpecificUnit.bmp |
|
|
|
GraphicFiringSpottedAsEnemyUnit.bmp |
|
|
GraphicFiringSpottedAsType.bmp
|
|
|
|
GraphicFiringSpottedAsSpecificUnit.bmp |
|
|
|
Unit Optional Files: |
|
|
|
GraphicFileName_NN.bmp |
Up to 10 additional unit counter style sets, where NN is a number 01 to 10. |
|
4. Creating Maps
The map sub-directory includes map
digital terrain elevation data files and overlay mages for the map.
|
Map Required Files: |
Description
|
Tools to Create and Edit
|
|
MapName.BC
Map File |
|
EXE: BC_MapCreator.zip [03DEC14] EXE: BC_MapElevationUtility.zip [03DEC14] EXE: BC_TerrainEditor.zip [27MAY13] |
|
MapName
Map Overlay 1.bmp |
One 2000x2000 pixel 256 color bitmap of entire map area |
Any
bitmap editor |
|
MapName
Map Overlay 2.bmp |
|
|
|
MapName
Map Overlay 3.bmp |
|
|
|
Map Required Sub-directories: |
|
|
|
\Full
Resolution\ |
One 2048x2048 pixel 256 color bitmap per 2.5km x 2.5km |
EXE: BC_MapImageDownloader.zip [03DEC14] EXE: BC_OverlayProcessor.zip [03DEC14] |
|
\Half
Resolution\ |
One 512x512 pixel 256 color bitmap per 2.5km x 2.5km |
|
|
\Low
Resolution\ |
One 128x128 pixel 256 color bitmap per 2.5km x 2.5km |
|
|
\Mini
Resolution\ |
One 32x32 pixel 256 color bitmap per 2.5km x 2.5km |
|
|
Map Optional Sub-directory: |
|
|
|
\SkyDomes\ |
One 512x512 pixel 256 color bitmap |
|
5. Optional Scenario Sub-Directories
If
the sub-directories in the table below exist in the scenario directory, they
will be used as the source for the images.
Otherwise, default images will be used.
|
Scenario Optional Sub-directories: |
Description
|
Tools to Create and Edit
|
|
\Documents\ |
PDF, Word, or image files with mission or other
information for the scenario. |
Any |
|
\Decals\Casualities\ |
Custom casualty counters |
Any
bitmap editor |
|
\Decals\Markers\ |
Custom marker images |
|
|
\Decals\ModifiedMapTerrain\ |
Custom modified map terrain images |
|
6. Creating Scenarios
New scenarios can be created using the following steps:
1. Create the necessary unit templates
for the scenario(s) you wish to create, or use pre-existing unit templates.
2. Create the map(s) you wish to
use, or use pre-existing maps.
3. Input the OOB for each
scenario using a copy of the BC_ScenarioEditor.xls spreadsheet.
4. Use the BC_ScenarioEditor.xls
spreadsheets to generate the OOB directories and files for each scenario.
5. Load each scenario and
position the units. Save the scenario.
6. Place any documentation or
images you wish to include in the \Documents directory of the scenario.