Dev Update: AI

Hello fellow Battle Commanders!

I am thrilled to report that I just heard from the dev team that the AI has reached beta and the engine now includes all the core functionality of the full release.

To celebrate, we’ll be running a little series over the next few weeks that will hopefully shed some light on both the design side and the gameplay side of the AI to tide you over until it’s ready for prime time.

I can’t overstate what a huge leap this is both conceptually and from a pure entertainment perspective and I’m really looking forward to putting it through its paces and sharing some insights in the coming weeks until release. Until then, thanks for hanging tight!

3 thoughts on “Dev Update: AI”

  1. I am extremely interested in the program. What are the minimum system requirements. Can it run as a standalone install. The ideal scenario is a remote, silent deployment. Are there any options/suggestions for deploying via SCCM. How would updates work. Would it be possible to obtain minor patches/updates on a quarterly basis that can be pushed to machines via SCCM. It would be ideal to deploy the installer to a university computer lab with the volume license key “baked in”. Please advise. Thanks!

    1. Jim, let me get you in touch with someone from the dev team. What you describe sounds a lot like a textbook deployment of Battle Command but I’ll have to let someone get back to you on the details. Thanks for your patience!

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