Just a quick teaser animation of the current AI Beta. What you see here is the AI setting up for its attack at the start of the game. The AI has made its battle plan and is moving units into position for execution.
You can see the three recon units scouting ahead along the frontline while the support and HQ units are moved to the safety in the rear. The red dots that pop up on the lower right are enemy unit sightings. Once the attack begins, the AI will call in artillery on such sightings.
All of this is done with no user input and no scripting at all! It plays out differently every time.
Hello fellow Battle Commanders!
I am thrilled to report that I just heard from the dev team that the AI has reached beta and the engine now includes all the core functionality of the full release.
To celebrate, we’ll be running a little series over the next few weeks that will hopefully shed some light on both the design side and the gameplay side of the AI to tide you over until it’s ready for prime time.
I can’t overstate what a huge leap this is both conceptually and from a pure entertainment perspective and I’m really looking forward to putting it through its paces and sharing some insights in the coming weeks until release. Until then, thanks for hanging tight!