Computer Wargame Features:
- Real time with 30 second time steps, time compression adjustable up to 10X.
- Multiple players over LAN and Internet, each controlling specific forces.
- 3D terrain height maps with 100m grid squares. Maps are from NASA SRTM90 data.
- Units are individual, section, or platoon/battery sized units.
- IR sights (2G FLIR, NVD, etc.), radar (surface search, air search, JSTARS), smoke, and illumination modeling.
- Detailed combat results, movement, and visibility/LOS models.
- Aviation assets return to off-map "replenish" and "hold" areas between missions over map.
- Automated single and grouped unit pathfinding.
- Positional sound effects (movement, weapons, etc.) and TTS speech reports.
- Powerful and easy to use 3D and 2D map based user interface.
- Move your units by issuing waypoints by clicking on the map.
- Explicit ammunition and fuel resupply capabilities, however this is rarely used given the time and scale of most scenarios.
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Battle Command Client Screen-shots with scene lighting from calculated Sun position (at date and time of day at latitude and longitude): |