Ground Combat Computer Wargame/Simulation


BC Station Window Screen Shot (1920x1200 screen shown, minimum 1024x768 recommended.)

Battle Command stimulates in users the demanding cognitive load and thought processes required by small unit leaders.  It is particularly effective when used in conjunction with abbreviated decision making models in developing platoon through battalion command capabilities; it will better prepare your leaders for the fast paced environment experienced in combat situations.  It is generally not suitable for casual entertainment purposes due to the mental stress involved with constant task prioritization, changing information and status, the requirement to perform effective written, verbal, and electronic communications with cooperating unit commanders and staff, and coping with additional detail overhead, including logistics.

If your need is to prepare decision-makers for the difficult and unpredictable situations encountered in the field, this software can provide part of that preparation in the abstract.  Our company provides custom tactical training scenarios and feature development for professional military customers.

As a “low-impact” simulation, BC requires no special training or support staff and exercises can be easily conducted by end-users on typical PCs networked via LAN or Internet.  There is no finer training solution available at this echelon at any price: shop the market and compare.

A demo version including a sample scenario is currently available for download.  Please contact us for more information.


Dr. Michael J. Pelosi, US Army veteran
President
Historical Software Corporation
- Whitepaper: Platoon Level BC Wargaming using METT-T.

Partial List of Features

· 3D and 2D map based user interface.
· Units are individual, section, or platoon/battery sized units.
· Click on the 3D map to issue unit movement waypoints.
· Multiple players over LAN and Internet, each controlling specific forces.
· Real time with 30 second time steps, time compression adjustable up to x1,000.
· Detailed combat results, movement, and visibility/LOS models.
· Positional sound effects (movement, weapons, etc.) and TTS speech reports.
· IR sights (2G FLIR, NVD, etc.), surface search and air search radar, smoke, and illumination modeling.
· Laser designation and targeting.
· Combat command and control with player avatar settings and unit radio range limitations.
· Aviation units return to off-map "replenish" and "hold" areas between missions over map.
· 3D terrain height maps with 100m grid squares.  Maps are from digital terrain elevation data.
· Ammunition and fuel resupply are modeled however this is rarely used given the time and scale of typical scenarios.
· Robust Combat Engineering Features.
· Overview from a user.
· 18 minute demo video (308 MB).

A 20km x 15km terrain map near Salmünster, Germany.

A 15km x 15km map centered on Qalat, Afghanistan.

The Qalat map model at night.


Screen-Shots (With 50km x 50km digital terrain model of the U.S. Army National Training Center, Ft. Irwin, CA.)


Download and Use Battle Command

Historical Software Corporation