US Forces

- Map Screenshots 1

- Smoke Screenshots

OPFOR Tank Battalion

- Map Screenshots 2

- Illumination Screenshots

NTC Map and Scenarios

     

             Eleven Page Review - 26JUL08

Computer Wargame Features:

- Real time with 30 second time steps, time compression adjustable up to 10X.

- Multiple players over LAN and Internet, each controlling specific forces.

- 3D terrain height maps with 100m grid squares.  Maps are from NASA SRTM90 data.

- Units are individual, section, or platoon/battery sized units.

- IR sights (2G FLIR, NVD, etc.), radar (surface search, air search, JSTARS), smoke, and illumination modeling.

- Detailed combat results, movement, and visibility/LOS models. 

- Aviation assets return to off-map "replenish" and "hold" areas between missions over map.

- Automated single and grouped unit pathfinding.

- Positional sound effects (movement, weapons, etc.) and TTS speech reports.

- Powerful and easy to use 3D and 2D map based user interface.  

- Move your units by issuing waypoints by clicking on the map.

- Explicit ammunition and fuel resupply capabilities, however this is rarely used given the time and scale of most scenarios.

- Combat Engineering Features


Battle Command Client Screen-shots with scene lighting from calculated Sun position (at date and time of day at latitude and longitude):

Smoke Shell Concentrations

Night Artillery Illumination

    When do I have to commit my reserve?  When do I have to transition from offense to defense?  When do I expect my offensive capability to have culminated? When do I have to reposition my artillery?  How long does it take to do that?

- Historical Software Corporation -