Computer Wargame - Combat Simulation



BC Station Window Screen Shot (1920x1200 screen shown, minimum 1024x768 recommended.)

Watch the 10 minute Windows Media Player Demo Video·  Whitepaper: Platoon Level BC Wargaming using METT-T.

As a “low-impact” simulation, BC requires no special training or support staff.  Gaming and training exercises can be easily conducted by end-users on typical PCs networked via LAN or Internet.  A demo version including a sample scenario is currently available for download.  Please contact us for more information.


A 20km x 15km terrain map near Salmünster, Germany.

A 15km x 15km map centered on Qalat, Afghanistan.

The Qalat map model at night.


Screen-Shots (With 50km x 50km digital terrain model of the U.S. Army National Training Center, Ft. Irwin, CA.)


Partial List of Features

· 3D and 2D map based user interface.
· Units are individual, section, or platoon/battery sized units.
· Click on the 3D map to issue unit movement waypoints.
· Multiple players over LAN and Internet, each controlling specific forces.
· Real time with 30 second time steps, time compression adjustable up to x1,000.
· Detailed combat results, movement, and visibility/LOS models.
· Positional sound effects (movement, weapons, etc.) and TTS speech reports.
· IR sights (2G FLIR, NVD, etc.), surface search and air search radar, smoke, and illumination modeling.
· Laser designation and targeting.
· Combat command and control with player avatar settings and unit radio range limitations.
· Aviation units return to off-map "replenish" and "hold" areas between missions over map.
· 3D terrain height maps with 100m grid squares.  Maps are from digital terrain elevation data.
· Ammunition and fuel resupply are modeled however this is rarely used given the time and scale of typical scenarios.
· Robust Combat Engineering Features.

Historical Software Corporation